Tag
15 projects
Wave-based cannon shooter built with Flame — drag to aim, destroy falling numbered balls before they cross the death line, pick upgrades after every boss kill.
Tetris-style block placement on a 9×9 grid — drag shapes to clear rows and columns, survive as long as possible without running out of moves.
Match-3 puzzle on a 7×9 gem grid — swap adjacent gems to form matches, trigger chain reactions through gravity, and clear 30 levels with fixed targets and move limits.
Grid-based tower defense with 10 scripted enemy waves — place towers on a 12×16 board, earn coins per kill, upgrade between waves, and keep enemies from reaching the exit.
Tube-sorting puzzle with 50 deterministic levels — tap to pour colored balls between tubes until every tube holds only one color.
Neon endless runner — tap to jump, tap again mid-air to double-jump, clear spike obstacles as speed ramps up, and survive as long as possible.
Vertical endless runner built with Flame — tap left or right to dodge gaps in descending walls, climb as high as possible without getting crushed.
Arcade timing game built with Flame — drag to rotate a helix tower and guide a falling ball through the gaps in each ring without hitting a platform.
Precision action game built with Flame — tap to throw knives at a rotating wooden target, stick enough to advance, but never overlap a knife already embedded in the wood.
2048-style sliding tile puzzle on a 4×4 grid — swipe to merge equal tiles, reach 2048 to win, then keep going for a higher score.
Chemistry-themed idle game — tap to produce Hydrogen, watch elements fuse up the periodic table, unlock synthesis bonuses, and prestige to multiply everything.
Four-lane rhythm game built with Flame — tap lanes as tiles enter the hit zone, build combos for Fever Mode, and dodge ghost and trap tiles.
Precision arcade game built with Flame — tap to drop a moving block onto your growing tower, trim the overhang, and stack as high as possible before the block shrinks to nothing.
Five-level vertical shoot-em-up built with Flame — drag to fly, auto-fire at enemy waves, face a multi-phase boss at each level's end, and pick upgrades to carry into the next stage.
Arena roguelike-lite built with Flame — drag to move, let your character auto-attack, collect XP to level up, and survive long enough to face the boss that spawns at three minutes.