Description
Tiles fall down four vertical lanes. Tap the correct lane when a tile enters the hit zone at the bottom. Hit it clean and your combo counter climbs. Let it pass or tap the wrong lane and the combo resets.
A sustained combo activates Fever Mode — during Fever, the score multiplier spikes and the visuals shift. Ghost tiles are invisible for part of their fall and require you to anticipate the rhythm rather than react to the visual. Trap tiles look like normal tiles but end your run immediately if tapped.
Three difficulty tiers each have their own best score. Pick Easy to learn the tile patterns, Hard to test your ceiling.
Features
- –Four lanes — tap anywhere in the lane column, not a small target
- –Three difficulty tiers — Easy / Normal / Hard with independent best scores
- –Combo system — consecutive hits build multiplier, miss and start over
- –Fever Mode — sustained combo triggers a score multiplier burst
- –Ghost tiles — briefly invisible, require rhythmic anticipation
- –Trap tiles — instant game over if tapped; look nearly identical to normal tiles
- –Flame engine — smooth continuous scroll, TapCallbacks for lane detection
How to Play
- 1.Select a difficulty from the menu
- 2.Watch the four lanes — tiles fall from the top
- 3.Tap the lane when a tile enters the hit zone at the bottom
- 4.Build a combo by hitting consecutively — Fever Mode activates at high combo
- 5.Avoid tapping ghost tiles out of rhythm — wait until they are visible
- 6.Never tap a trap tile — learn to spot them by the subtle visual difference
Tile Types
| Tile | Behaviour |
|------|-----------|
| Normal | Tap in the hit zone — scores and builds combo |
| Ghost | Invisible for part of the fall — anticipate the timing |
| Trap | Looks like normal — tapping ends the run immediately |
Difficulty Scaling
| Tier | Tile fall speed | Ghost frequency | Trap frequency |
|------|----------------|-----------------|----------------|
| Easy | Slow | Rare | None |
| Normal | Moderate | Occasional | Rare |
| Hard | Fast | Frequent | Occasional |
Changelog
Feedback
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