Tag
8 projects
Wave-based cannon shooter built with Flame — drag to aim, destroy falling numbered balls before they cross the death line, pick upgrades after every boss kill.
Vertical endless runner built with Flame — tap left or right to dodge gaps in descending walls, climb as high as possible without getting crushed.
Arcade timing game built with Flame — drag to rotate a helix tower and guide a falling ball through the gaps in each ring without hitting a platform.
Precision action game built with Flame — tap to throw knives at a rotating wooden target, stick enough to advance, but never overlap a knife already embedded in the wood.
Four-lane rhythm game built with Flame — tap lanes as tiles enter the hit zone, build combos for Fever Mode, and dodge ghost and trap tiles.
Precision arcade game built with Flame — tap to drop a moving block onto your growing tower, trim the overhang, and stack as high as possible before the block shrinks to nothing.
Five-level vertical shoot-em-up built with Flame — drag to fly, auto-fire at enemy waves, face a multi-phase boss at each level's end, and pick upgrades to carry into the next stage.
Arena roguelike-lite built with Flame — drag to move, let your character auto-attack, collect XP to level up, and survive long enough to face the boss that spawns at three minutes.