Tag
4 projects
Wave-based cannon shooter built with Flame — drag to aim, destroy falling numbered balls before they cross the death line, pick upgrades after every boss kill.
Precision action game built with Flame — tap to throw knives at a rotating wooden target, stick enough to advance, but never overlap a knife already embedded in the wood.
Five-level vertical shoot-em-up built with Flame — drag to fly, auto-fire at enemy waves, face a multi-phase boss at each level's end, and pick upgrades to carry into the next stage.
Arena roguelike-lite built with Flame — drag to move, let your character auto-attack, collect XP to level up, and survive long enough to face the boss that spawns at three minutes.