dev.

Survivor Lite

Arena roguelike-lite built with Flame — drag to move, let your character auto-attack, collect XP to level up, and survive long enough to face the boss that spawns at three minutes.

Description

Enemies spawn continuously from the edges of the arena and home toward you. Your character auto-attacks — your job is positioning. Kill enemies to drop XP orbs; collect them to fill the level bar. Level up and pick one of three offered upgrades.

The longer you survive, the faster enemies spawn and the more HP they carry. A boss arrives at the 180-second mark. It has multiple phase transitions — each phase changes its attack pattern. Survive the boss and you clear the run.

Features

  • Auto-attack system — focus entirely on movement and positioning
  • XP orbs and leveling — upgrades unlock through accumulated kills
  • Homing enemies — every enemy always moves toward the player
  • Wave escalation — spawn rate and enemy HP increase over time
  • Boss at 180 seconds — multi-phase with pattern transitions
  • Drag-to-move — smooth drag input via Flame DragCallbacks
  • VFX layer — hit sparks, death bursts, XP orb magnetism

Upgrades

Upgrades are offered in sets of three at each level-up. Multiple stacks of the same upgrade are possible:

  • Damage — increase auto-attack damage
  • Fire Rate — attack more frequently
  • Move Speed — reposition faster
  • Area Weapon — adds a spin-attack around the player
  • Magnet — XP orbs attract from farther away
  • HP Up — increase maximum health
  • Regen — passive HP recovery per second

How to Play

  1. 1.Drag anywhere on screen to move the player
  2. 2.The player auto-attacks the nearest enemy — no tap required
  3. 3.Defeated enemies drop XP orbs — walk over them to collect
  4. 4.Fill the XP bar to level up — pick one of three upgrades
  5. 5.Survive escalating enemy waves
  6. 6.Defeat the boss at 3:00 to complete the run

Tips

  • Stay mobile — standing still clusters enemies around you
  • Prioritise move speed early to collect XP orbs efficiently
  • Save a healing upgrade for the boss phase if possible
  • The boss transitions phases at roughly 60% and 30% HP — expect new bullet patterns

Changelog

Feedback

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