Description
Enemies spawn continuously from the edges of the arena and home toward you. Your character auto-attacks — your job is positioning. Kill enemies to drop XP orbs; collect them to fill the level bar. Level up and pick one of three offered upgrades.
The longer you survive, the faster enemies spawn and the more HP they carry. A boss arrives at the 180-second mark. It has multiple phase transitions — each phase changes its attack pattern. Survive the boss and you clear the run.
Features
- –Auto-attack system — focus entirely on movement and positioning
- –XP orbs and leveling — upgrades unlock through accumulated kills
- –Homing enemies — every enemy always moves toward the player
- –Wave escalation — spawn rate and enemy HP increase over time
- –Boss at 180 seconds — multi-phase with pattern transitions
- –Drag-to-move — smooth drag input via Flame DragCallbacks
- –VFX layer — hit sparks, death bursts, XP orb magnetism
Upgrades
Upgrades are offered in sets of three at each level-up. Multiple stacks of the same upgrade are possible:
- –Damage — increase auto-attack damage
- –Fire Rate — attack more frequently
- –Move Speed — reposition faster
- –Area Weapon — adds a spin-attack around the player
- –Magnet — XP orbs attract from farther away
- –HP Up — increase maximum health
- –Regen — passive HP recovery per second
How to Play
- 1.Drag anywhere on screen to move the player
- 2.The player auto-attacks the nearest enemy — no tap required
- 3.Defeated enemies drop XP orbs — walk over them to collect
- 4.Fill the XP bar to level up — pick one of three upgrades
- 5.Survive escalating enemy waves
- 6.Defeat the boss at 3:00 to complete the run
Tips
- –Stay mobile — standing still clusters enemies around you
- –Prioritise move speed early to collect XP orbs efficiently
- –Save a healing upgrade for the boss phase if possible
- –The boss transitions phases at roughly 60% and 30% HP — expect new bullet patterns
Changelog
Feedback
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